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Alien: Isolation

Alien: Isolation
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien, Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance. As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.
Players: 1
Co-op: No
Genre: Action, Horror
Released:
Publisher: Sega

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Game information provided by TheGamesDB
  • jamesyfx
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jamesyfx

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First things first... Sorry if this gets a bit nerdy, but I have toned down the language as much as possible. Ive just always been really impressed with how complete this game feels, it's so different to most AAA games out there.


So Alien Isolation is one of the best horror games out there, and it only works because the Alien is believably cunning. I think it's one of the most interesting aspects of the game.


If you've ever played Left 4 Dead, you may have heard of its Director AI, where it observed how you are playing and throws different enemies and scenarios at you depending on how well it thinks you are doing. The way the Alien works is kinda similar. It won't act without the Director giving it something to do, and then from there it can work out what to do itself.


You can think of the Director as the Aliens little voice inside its head - it will occasionally point it in the general direction of where you are just to keep the tension up, but it will never specifically point it at you... so the Alien still needs to track you down somehow. So it's possible for you to sneak around it, and it will not find you. However... the Director always knows where the player is, so it's always going to try and keep things interesting.


Like in Left 4 Dead, the Director has a kind of virtual, unseen stress gauge which builds up depending on how close the Alien is to finding you - as it gets more full, and hits a certain point.. the Director tells the Alien to back off to allow the player to relax a bit. This way, the gauge can drip back down, and then the cycle repeats to keep the tension up. The Director doesn't want the Alien to find you every time, but it wants to make you think that it will. It's really something special.


And all of the above is strictly related to the Director, the Alien itself has its own separate AI where it can detect you if you are nearby, or if you touch it, or do something that gives away your location.


If you haven't tried this game, you should definitely try it. Even if you are not really interested in the Alien franchise - it's aesthetically great, the gameplay is good, and did I mention the AI is good too?


There's a great YouTube Documentary on this very topic.. if you're interested.

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:cool:
 
It's one of the many games sat in my backlog, waiting for me to play it.. 😝

I think there was an offer on the PlayStation Store a couple of years back, I got the game and all/most DLC for about £10.

You're selling it to me pretty well though, I may have to make it a priority when I have a bit of free time!
 
One of my favourite games of all time. It's so good. I love the Alien IP anyway and this is just so faithful to the source.

The one criticism of Isolation that I think holds some weight is that it is marginally too long and outstays it's welcome a little by the time you get to the back third, but it's still a game I enjoy replaying.
 
I've just played it for an hour or so, and wasn't particularly impressed.. 😯

The game glitched on me fairly early on, and whilst the mission objective said to "go to the Bridge for briefing" - nothing triggered whilst there. I decided to try quitting out and loading the game again just in case, and low and behold I returned to the Bridge and some dialogue played out. On to the next area then, and after about twenty minutes I'd just lost interest because it felt like I was wandering around aimlessly.

There was no waypoint/indicator of where to go and what to do other than a brief objective.. "Restore power to the generator", well - you don't say, I can see a slot for a battery but I've already been walking around for ages, just give me a bit of a clue to put me out of my misery!
 
That's strange, Alien Isolation isn't known for its glitchy-ness as far as I know. I would say the game doesn't kick off fully until you've obviously met the Alien as that's where the despair comes in; before that point you are allowed to wander freely with little to no threat... But later... This is swiftly denied. 😂😂
 

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